Bi-Weekly Update 9/26/2020
We added 2 new ships. The first new ship is ""Phoenix"" - a nimble striker with great mobility and a short duration invisible skill. The second new ship is ""Defiant"" - a heavy fighter with good cargo size and fire power. We added a new Weapon - Charging Rail Gun.
            Join our Discord Channel https://discord.gg/VVeMfSE for game testing and the latest update.
The last two weeks has been huge for us. We made great progress in a lot of area.
Gameplay
- We changed our UI interface. so user don't have to enter name to play.
 - We added email/password Login and account game stats. We will have Google, Facebook Login intergrated Later.
 - We changed the minimap to display the whole map.
 - Added 2 new ships and created proper ship icons
- The first new ship is Phoenix - a nimble striker with great mobility and a short duration invisible skill
 - The second new ship is Defiant - a heavy fighter with good cargo size and fire power. The skill for this ship is not designed yet.
 
 - We made all the ammos, vfxs and bullets trail's color matchs weapons' color.
- Yellow for light ammo
 - Red for Heavy ammo
 - Green for Energy ammo
 - Blue for Explosive ammo
 
 - We added a new Weapon - Charging Rail Gun
- Players can hold mouse button to charge the gun up to 1 second.
 - Charged shots have more travel speed and damage, but also cost more energy.

 
 - Dropped items are not piled up anymore. Items will repell each other after drop. Players can pick up them eaiser.
 - We designed a basic collision test 16 players map using Blender and made the entity export code work.
 - We redesigned all the weapon perks' model.
 
Graphics and UI
- Improved hazard rendering by using a cool shader effect.
 - Improved the health bar, shield bar and energy bar display by using different colors.
 
Bug Fix
- Spectate/Main Menu after death didn't work now
 - In game shield bar did not display correctly after losing all the shield
 - Remove testing network transition